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As I've
mentioned in other reviews, I am a big World War II buff. When I heard
of the alternate history shooter, Turning Point: Fall of Liberty,
in 2007, I was stoked. The premise of playing as a resistance fighter in
a New
York City overrun by Nazis seemed too cool to go wrong. That's proof
positive that I had fooled myself into ignoring a long history of once-promising
concepts
turned into less-than-exciting final products. Turning
Point begins with the thought-provoking scenario that poses the
question
"What if Winston Churchill hadn't been alive to rally the European
Allies in WWII?" In his absence, according to Turning Point's
chain of events, the Nazis' overtake Europe and eventually begin an assault
on the United
States.
As
Carson, a construction worker, you witness the first aerial assault on
New York City from the vantage point of an unfinished skyscraper. Your
first mission is to get down to the city streets by navigating the skeleton
of the building. And it's precisely at that point that you realize what
a travesty Turning Point is about to be.
First
person shooters have advanced quite a bit in the last few years, with
the Call of Duty series being the pinnacle of the genre. Turning
Point aspires to reach the heights of Call of Duty in
the concept department but fails miserably in the execution of pretty
much everything else.
The
control -- while adjustable -- is extremely touchy. Targeting enemies
feels more random than anything. Aiming -- done by pressing
the L2 button -- is supposed to improve accuracy, but the gun you're
using takes up so much screen real estate that you can't really see where
you're shooting. Shooting from the hip -- which, in theory, is less-accurate
-- is more satisfying because you can see more of what you're expected
to hit. Neither method is particularly accurate.
A tacked-on
melee combat system does little to improve things when those missed
enemy soldiers get close enough to bash you in the face. Pressing the
circle
button allows you to select a melee attack but the execution is so
clumsy, you'll either be killed or shoot your attacker before you know
what really
happened.
The
game's graphics, which appear serviceable in still screenshots, are
horribly animated and
crippled even further by a low frame rate which makes the game a jerky
mess
when the screen becomes too crowded with activity. Turning Point could
easily pass for a better looking PlayStation 2 game instead of a
PlayStation 3 game using the Unreal Engine.
The
interesting backstory is wasted as you plod through one uninspired and
completely linear level after another. To make matters worse, your objectives
are not always clearly defined on-screen. You have to pause the game
to read your
current
objective
on many occasions. Not exactly an immersive gaming experience, by any
means.
Had
the gameplay lived up to even a quarter of the game's premise, Turning
Point: Fall of Liberty could have been an average-at-best shooter.
Unfortunately, as it is, it's yet another sad example of a game not reaching
the potential of its own concept.
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